Monday, April 27, 2009

Funkysnooker Clan League

Hello!

Today I'll present an upcoming event, which you could have missed if you don't follow the Clan Chat forum: the funkysnooker Clan League!

Organized by alexo, who has already proven his organizer skills in the funkysnooker vs. funkypool match, and who will be helped by iamtheworst, damee and youngjeezy, this league is very promising and will surely be very successful!

The league, whose website has already been released, includes 3 trophies to win each season:
Not less than 7 clans have registered in the league: Poolers clan, Assassins, Ruff ryders, Hustlers, Heroes, The Goodfellas and The Staff, which means that a total of 7 weeks of fixtures will be played in the first season!

I'm looking forward to playing in this league, and seeing the success it will encounter; hopefully, it can be carried on during several seasons!

Let's wish good luck to all participants and to the organizers!

Wednesday, April 15, 2009

New funkysnooker game layout

Hello folks!

After a (too) long time of absence, due to illness, work, and other activities, I'm back!


Almost 1 month ago, funkysnooker has adopted funkypool's update, consisting of a fully revised game layout. Using newer and more mature programming technologies than the old one, it allows and simplifies the creation of many visual features, the more important being a more intuitive and evolutive user interface, and allowing to use nicer (e.g. rounded) layouts.

Besides this reviewed user interface, a few things have changed in the game itself, which can affect gameplay a lot. The more puzzling one is the new default cursor, which is a "ghost ball", meaning that it shows exactly the place your cue ball will go. Therefore it's much more precise than the old "circle" cursor, and even if it can be hard to get used to it, its increased precision is worth learning to play with it!


All this is not really new anymore. However, since almost one month has passed since the update, people begin to get really used to the gameplay changes, and we can already observe a global skill increase. For example, just yesterday, not less than 7 different people have hit an original century! Also, very high breaks get hit more and more regularly, and I eventually even fell myself out of the top 10 original high breaks! And we cannot forget the 2 new original 147 breaks that have been hit by destiny and heart_beat!

I personally think that despite the complaints about the gameplay changes, it's safe to conclude that this update is positive at every point of vue. Indeed, people stop complaining as they get used to the update, which finally helps them playing better!